Game of Penrose

Your browser does not support canvas.

Generating Penrose tiling…

Generation 0 · 0 live cells · seed 0

Game controls
8
0.32

Click a rhombus to toggle it. Cells are adjacent when their rhombi share an edge.

The finite patch is generated from a randomized five-family de Bruijn pentagrid. The cellular automaton uses Conway's B3/S23 rule on the rhombus adjacency graph.