Game of Penrose
Generating Penrose tiling…
Generation 0 · 0 live cells · seed 0
The finite patch is generated from a randomized five-family de Bruijn pentagrid. The cellular automaton uses Conway's B3/S23 rule on the rhombus adjacency graph.
Generating Penrose tiling…
Generation 0 · 0 live cells · seed 0
The finite patch is generated from a randomized five-family de Bruijn pentagrid. The cellular automaton uses Conway's B3/S23 rule on the rhombus adjacency graph.